this game has potential. co op is my biggest request
A downloadable game for Windows, macOS, and Linux
HYPERBREACH is a tactical fps shooter where you fight clever AI which will eventually work as a team against you making for a new experience every time.
Beware!, this is a prototype. Much will change. Right now the game lacks content and polish, and the AI is not very intelligent nor do they cooperate with each other.
FEATURES (0.1.4 - 201702124)
- Enemies using basic AI behaviors
- Patrols the area randomly
- Shoots at player on sight
- Acts on hearing the player (eg footsteps, shooting)
- Weapon Mechanics
- Plasma Grenades
- Test level which restarts when enemies are killed or the player dies
- Move: WASD
- Sprint: Left Shift
- Jump: Space
- Lean: Q/E
- Shoot: LMB
- Aim: RMB
- Change Weapons: 1/2
- Reload: R
- Throw Grenade: G
- Change Firemode: V
- Restart round: F5
FOLLOW THE DEVELOPMENT
on trello: Public Roadmap
on twitter: @fjordaroo
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Thanks! For now much more advanced AI behavior and content such as more levels are the highest priority. Co-op multiplayer is an interesting idea, but for now the scope is single player. Maybe in the future :)
This is awesome! Would love more levels. Love that there is no enemy counter so you have to be on your toes til you've cleared the whole area. I love this realism part. Same goes for no Cross hairs. More levels is my biggest request!
Thanks for the kind words! A new much larger level is the main priority for the next release. More long-term I want to have a lot of levels which you can access from a main hub, and where the objective and tactical approach for each level would vary a bit.
Procedural generation of levels would also be an option, but I'm gonna wait with that a bit as it's quite hard to generate levels that are fun.
is this 32-bit i like they have deathmach?
good graphics but dying it one shot makes the game impossibly hard when i shot i dont see bullets come out so i dont know im shooting unless i click on the enimie and sometimes that doesnt work either
Yeah, more feedback when shooting (such as bullets, bullet holes, ricochets, etc) and making the enemy AI less skilled is needed in order to make the game more fun. Those things are coming as well as much more advanced AI behavior. Thanks for playing and the feedback!
I disagree about less skilled AI. I was able to complete it but used my real world knowledge of going slow and deep into corners while room clearing. Definitely more advanced behavior is a plus though! Ricochets would be cool IF they behaved the way a real ricochet works. Again I like the aspect of no Crosshairs and no tracer rounds like most games have. I love that realism standpoint! More levels though! I love the simply test facility style of the levels and the maze of rooms and the levels causing you to have to scan High and low of enemies. Love it and can't wait for more!
Yeah, the AI should still be fairly difficult opponents, mostly I want to tweak their accuracy and reaction time a bit so it can be more varied. I think, with more advanced behaviors and their ability to cooperate with each other in order to flank you, I will have to tone down their 100% accuracy a bit if it gets too hard. All the factors that affect the behavior and difficulty of the AI could also be controlled using difficulty levels, but the baseline should still be hard enough that you need to work slowly through the levels and using the proper tactis - simply running and gunning should get you killed in no time.